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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games Performance in Australia: Q2 2022

Discover the performance trends of the top 5 ultracasual games in Australia during Q2 2022, including downloads, revenue, and active users.

Top 5 Ultracasual Games Performance in Australia: Q2 2022

Performance of Top 5 Ultracasual Games in Australia for Q2 2022

During the second quarter of 2022, the top ultracasual games in Australia demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared.

Fill The Fridge!

Fill The Fridge! from Rollic Games saw a consistent performance in weekly downloads, starting at around 54.8K in late March and stabilizing to approximately 43.7K by the end of June. The game’s weekly revenue peaked at $1.9K at the end of March but experienced a gradual decline, reaching around $1.2K by the last week of June. Weekly active users showed a steady increase from 88.6K to over 101K throughout the quarter.

Slime it: Slime Game Simulator

Slime it: Slime Game Simulator by Slime4Fun had a more fluctuating trend. Weekly downloads ranged from a low of approximately 359 in early May to a peak of 792 in late April. Revenue peaked at $1K in mid-April and then hovered around $800 by the end of June. Weekly active users maintained a relatively stable count, starting at around 2.7K and ending at 2.7K.

Diamond Painting ASMR Coloring

Diamond Painting ASMR Coloring from Crazy Labs experienced a notable spike in weekly downloads, peaking at 2.1K in late May. Revenue showed a varying pattern, with a high of $545 at the end of March and a low of $182 in mid-June. The app’s weekly active users increased from 2.3K at the end of March to about 2.9K by the end of June.

Jelly Dye: Satisfying ASMR Game

Jelly Dye: Satisfying ASMR Game by AI Games FZ saw a steady flow in its weekly downloads, ranging from 1.5K to 2.7K. Revenue remained relatively stable, fluctuating between $166 and $251. Weekly active users showed a slight downward trend, starting from 8K at the end of March to around 6.1K by the end of June.

Goo: Slime simulator, ASMR

Goo: Slime simulator, ASMR by Exomind LTD had a significant drop in weekly downloads, starting from 1.5K in late March and dwindling to a mere 25 by the end of June. Revenue also showed a downward trend, with a peak of $295 in mid-April and falling to $199 by the end of June. Weekly active users started at 11.3K and slightly decreased to around 7.2K by the end of the quarter.

These insights provided by Sensor Tower illustrate the dynamic performance of ultracasual games in the Australian market during Q2 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022